Forum - L2 Viserion

MAIN FORUM => REPORT ISSUES => Topic started by: eQueX on July 30, 2024, 09:50:27 PM

Title: Siege - Clan Hall
Post by: eQueX on July 30, 2024, 09:50:27 PM
Greetings,

As I am waiting my precious HS Clan Hall to be fixed (https://l2viserion.com/forum/index.php?topic=15275.0) we reside in Fortress Of Resistance ( but I am sure this problem is relative to all siege halls)

The issue is that every Monday 18:00 server time, our Clan Hall becomes Siege Zone for other clans to be able to kill Nurka.

This causes all boxes, specially buffers to be teleported to a Dion even if no clan is attacking us. So after siege we need to re-log all buffers and place in CH again.

What does not help - poor geodata. If You place a buffer to close to a wall, because of the siege roof slope, buffer will be spawned in the wall and could not be used to buff.

I have noticed You have adjusted quite a few siege/peaceful zone areas, so please adjust Fortress Of Resistance siege area so the inside of clan hall would not be inside a siege zone.

Thanks in advance





Title: Re: Siege - Clan Hall
Post by: Maximus on August 02, 2024, 11:34:22 AM
is residence + peace zone should not teleport buffers, about the npc spawn it away from wall
Title: Re: Siege - Clan Hall
Post by: eQueX on August 02, 2024, 12:03:31 PM
Thank You.

Will check if this fixed the problem on next Monday and inform You on the forum.

 
Title: Re: Siege - Clan Hall
Post by: eQueX on August 06, 2024, 07:17:32 AM
Greetings,

All our buffers were teleported to Dion during siege. The fix did not help
Title: Re: Siege - Clan Hall
Post by: eQueX on August 06, 2024, 08:50:23 PM
I will clarify it - every Monday, at 18:00 this teritorry becomes a Siege Zone

A Nurka (Raid Boss) spawn in the center of CH town (not inside the building) which every clan has 1 hour to kill.

As per every siege zone rule - if a character is in a siege before a siege begins, he is automatically teleported to a nearest town. This also includes offline buffers.

The only logical solution I see is to adjust a siege zone territory so the inside of the CH would not become a siege zone and therefore buffers would stay.

Hope this helps
Title: Re: Siege - Clan Hall
Post by: Maximus on August 09, 2024, 10:28:20 AM
I will take this into my todo list, will have a look by the end of September when I will start with new fixes/updates.