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Messages - emulove

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1
GENERAL TALK / Re: Hi
« on: July 22, 2025, 02:59:03 PM »
Hi, for farming, it's great to have a DB or WL with spoil. With them, you'll have elements and beasts. To do bosses, you need to build a PT with DB/Titan, Jud, 2 Sk, and a Necromancer.

For PvP, you can build several setups. Since there aren't many, I recommend a CP Mage/Cancel. They're very good at defending and have an advantage in closed environments.

If you need a cardinal, I'm looking for a clan hehehe

2
GENERAL TALK / Re: Our server is dying!
« on: May 03, 2025, 05:24:37 AM »
Maximus. Why do you want to destroy a class that seriously does not exist? Summoners are not OP neither their pets are OP. Because some people want to win everywhere and crying all the time , you are ready to destroy the class of summoner? Summoners are not existing on pvp /siege /tw because they dont do dmge on these events. They are good in oly just because they have a pet. What is the problem ? So people that made a summoner and build a player just for oly what to do ?leave server? In the same way destroy the cancel of archmage and soulhound cause peoplw on pvp stay without bufs. The summoner is the only class that is normal. Please dont listen to some people and destroy the class. W E CANT WIN EVERYWHERE. IN SOME EVENTS WE WILL LOSE. JUST LIVE WITH THAT PEOPLE!!!
I don't complain about the Titan with its 9-second stun and the possibility of losing with just one 9k critical hit, but I do complain about all summon classes. If the person who plays with summons does at least some geodata, they can have 100% success against all mage and tank classes. They could only lose to fighter classes with rush and that inflict a lot of damage, above 4k (titans, db...). I don't include archers or daggers, because you can run away from them using geodata.
I play with a class that in theory would be a counter to summons, but with the advantage of damage calculation, it is IMPOSSIBLE to win in an arena where geodata is used. It's a boring fight. You run for 5 minutes, inflict a lot of damage and this isn't even counted. It's not possible to debuff, because the cube clears in less than 10 seconds, the hold that could be used is nerfed (totally pointless to nerf the dryad root), there's nothing to do, it's easier to log out, go play something else... The server is infested with summons, the oly schedule is shit, it's not worth it for me to play here.

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GENERAL TALK / Re: Our server is dying!
« on: May 03, 2025, 05:05:09 AM »
Hello!

All summon classes are invincible in arenas where geodata can be used. What makes them extremely op is the fact that the damage caused to the pet is not counted in the calculation of the fight. The opposite does not happen. The damage suffered by the pet is counted. Honestly, if you go up against players who use geodata, it is a waste of time. There is no way to win. If you try to debuff the cubes in less than 10 seconds, they will be wiped out. They basically run for 5 minutes and win due to the damage.

The only way I have a chance against these classes is in an open arena.

I am extremely disgusted with playing Olympics.

4
GENERAL TALK / Re: Our server is dying!
« on: April 18, 2025, 05:18:52 PM »


What was already bad is getting worse. What we saw on the server day-to-day was that there were only weekend events in TW and Siege, even with the ridiculous class balancing. Some players were excited to participate in these events with very specific classes like ARCHERS/MAGES and of course OP tanks.

On weekdays, we had a small dispute between OP classes on OLY and feeds of the nerf classes. It was ridiculous to see, but at least there was some movement on the server.

Nowadays, many players have already left the server and others no longer log in.
What can be said is that after daylight saving time, Latin players no longer play Olympiads, especially since it is impossible to log in for this event in their country. The feed ended and with it the movement on weekdays. (and notable in the NPC/hero List)

In Siege and TW, what used to be 100 VS 100 is now 30 vs 15 and this number continues to drop every weekend, which leads us to believe that the third season failed.

@Maximus and @Scypfer are waiting for the right time to do something, the time is now!

To the others who will read this post, leave your comments and help our Staff so that the Server does not end again.

Att. Wyckoff

In my opinion, the latins are what give life to the server. Small changes would make a huge difference, such as assigning 24 hours of Olys.

Regarding the balance, i can only talk about the cardinal, which is the class i play. There are classes that are impossible to beat, such as archers and their skills that give me 8k damage, in addition to the stun, which always comes on. Summons that know how to use geodata are impossible to beat, and since the damage i inflict on the pet does not count in the damage calculation, it is a waste of time to fight against them.

Otherwise, i see my entire clan discouraged and looking for another server to have fun.

It is sad, but it is reality.

5
REPORT ISSUES / Re: Anti-game behavior in events
« on: February 06, 2025, 09:53:38 PM »
When the commitment to corporatism is greater than the commitment to fun. They enter the event and the team with the largest clan participation plays for the clan and not for the team, it is at the very least a lack of respect for the players.

6
SUGGESTIONS / Re: SUGGESTION FOR SERVER BETTER
« on: January 13, 2025, 05:22:59 PM »
Hello,

Thx for suggestions, I will reply below:

1. will consider
2. heroes are formed on Friday to avoid siege, will stay
3. those will be changed but I will not add those kind of drops, other server do not have custom areas
4. no one play oly when tw/siege is under way, also that is the reason at nr. 2
Greetings Max,

I disagree, the week before last, tribalmania rose more than 230 points while its opponents participated in tw, they played cardinals.
there is a lot of feed during tw and siege.

Now I give my suggestion: configure the Olympics, TW and Siege to run biweekly, running alternately, with the Olympics ending on Sunday and the next Sunday the Siege.

7
SUGGESTIONS / Damage calculation in Olympiads matches
« on: January 02, 2025, 08:09:22 PM »
My suggestion is about classes that have summons, the damage calculation does not include the damage suffered by pets, however it includes the damage inflicted by them, causing a great advantage for such classes and in my point of view, an imbalance in the match.

Other servers such as sryde include the damage suffered and caused in the calculation.

I suggest that both the damage inflicted and the damage suffered by pets be counted in the damage calculation of the match.

8
SUGGESTIONS / Re: Olympiad System
« on: January 02, 2025, 08:01:55 PM »
hello...

I don't know if my last post (System PVP Points) here was read, or if it was read, if any changes will be made in relation to what I suggested...

But today I would like to suggest changes regarding the Olympics.

1. Decrease the number of registered players from 8 to 6.

2. Change the delivery period for new heroes. Instead of every 15 days (fortnightly), every Sunday, every 7 days (weekly).

3. In order to reduce the feed, disable the olympics at the time of tw and siege.

I completely agree, especially with item 3.

9
REPORT ISSUES / Olympiad bug 3x3
« on: December 30, 2024, 07:42:25 PM »
Hello Max,
I made a video of how the 3x3 waves work, the party breaks up and they play against each other.

https://youtu.be/ESV6LzaQu98

10
REPORT ISSUES / Re: olympiad full of bugs
« on: December 29, 2024, 02:00:38 PM »
Hi all!!

Oly's biggest problem is the geodata. I've already reported that there is a position where you can't attack your opponent. I've lost many fights because I got stuck on the ground and couldn't move. There are players who masterfully master these bugs and are therefore not affected by them. We can't blame them for having this expertise. The problem is the geodata in the arenas, not the players.
The classes are fun to play, HK really does damage!

What makes me angry is the fact that when you use a magic skill, you see the entire animation of the magic hitting your opponent, but he doesn't take damage when using the geodata. This doesn't happen with the archer skill. If you complete the animation, you can be on the other side of the wall and still suffer the damage. Another thing that bothers me is the summons, the damage I inflict on the pet does not count in the damage calculation of the match, the opposite occurs, this gives a huge advantage to this class, just put the pet to attack and run the entire match and as I said above the geodata enhances this advantage, with this strategy the summon is exposed to zero risk. If at least the damage that is inflicted on the pet counted for the calculation of the match, it would already force the summons to inflict damage on you, because with this strategy of putting the pet to hit and run the entire fight, they would have the chance to lose in time.

11
SUGGESTIONS / Re: Skill Dryad Root ID 1201
« on: December 29, 2024, 01:39:51 PM »
OK ty!

12
SUGGESTIONS / Skill Dryad Root ID 1201
« on: December 15, 2024, 05:20:51 AM »
Greetings Max!
I noticed that the Dryad Root skill is only lasting 4 seconds, if enchanted in the cost route it lasts 30 seconds.
By default it should last 30 seconds and if enchanted for cost 1 minute.
The discrepancy with other classes like SoulHound is notorious, the Shadow Bind +30 time leaves you stuck on the ground for 3 minutes.
To improve gameplay, I beg you, leave the skill at the default duration time.
Best regards.

reference:

https://www.lineage2scarlet.com/skills/npcskill.php?skillid=1201&level=230

13
SUGGESTIONS / Certification Skills
« on: September 12, 2024, 06:39:10 PM »
I suggest improving the certificate skills, as there are few that are really worth it, and everyone ends up using the same recipe (UD, Barrier, Spirity...). To diversify and bring more fun to the game, it would be interesting to have other skill options.

To make things easier, I will list all the skills and their IDs that would be interesting to have their effect improved:

Healer Ability - Prayer, ID 648 (improves healing by only 6%, insignificant);
Healer Ability - Divine Protection, ID 803 (gives only 5 in dark and holy resistance, this is nothing);
Healer Ability - Heal, ID 1490, 5577 (heals you only 150 HP, could heal 1k HP or more to be worth it);

Wizard Ability - Mana Gain, ID 646 (increases mana gain by 20, could be improved)
Wizard Ability - Anti-magic, ID 802 (5% chance of resisting magic, not much!)
Wizard Ability - Mana Steel ID 654, 5575 (chance to steal 10 MP, a joke);

Enchanter Ability - Boost Mana, ID 642 (increases 140 MP, this could be improved!);
Enchanter Ability - Mana Recovery, ID 647 (in practice it improves regen by 2 MP, it's very little!);

Summoner Ability - Boost HP/MP, ID 643 (increases 170 HP and 70 MP, could be improved!);
Summoner Ability - Resist Attribute, ID 1489 (increases all elemental attributes by 5, could be improved!);
Summoner Ability - Spirit, ID 1491, 5574 (it's a great skill, but it takes a long time to activate. It can be improved);

Knight Ability - Boost HP, ID 641 (increases HP by 290, can be improved);
Knight Ability - Resist Critical, ID 804 (decreases critical damage received by 5%, very little for someone who takes 8k critical damage in the Olympiads);

Warrior Ability - Resist Trait, ID 650 (increases Paralysis/Hold/Sleep/shock/debuff resistances by 5, can be improved!);
Warrior Ability - Boost CP, ID 801 (increases CP by 700, it's almost good, but can be improved).

14
REPORT ISSUES / Re: Divine Curse don't work
« on: September 09, 2024, 05:38:07 PM »
Here is the video of the test I performed:
https://youtu.be/U2_7cYvk9zk

15
REPORT ISSUES / Re: Mardil's Fan bug
« on: September 09, 2024, 04:54:53 PM »
Maximus, any position on the mardil situation?

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