Recent Posts

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REPORT ISSUES / Re: problem MAIL !!!!
« Last post by Maximus on October 24, 2025, 11:42:49 AM »
required: number+lowercase example ab1
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SUGGESTIONS / Olympiads skills and class
« Last post by LovePerereca on October 24, 2025, 01:58:30 AM »
Hey guys, today I'm here to talk about HK's HORROR skill. Many people are complaining, some saying it's bad, others not. The skill was nerfed this week and isn't affecting anyone. But if we're talking about Fear, the Dominator should be nerfed, considering his Fear practically always works. If we debate all the classes, there won't be anything left...
Summoner ? all the complaints from summoners on the server, a class that includes gains from Healers, who would be their anti-classes.
Healers/HIerophant ? one of the few balanced classes, but what about mana burn? Just like HK has horror, they have mana burn.
Archers ? Stunned almost 100%, many complaining about the stun even with talismans and morale sets, and even then the stun works almost 100%.
Duelist ? their damage is absurd, and many people are complaining. They practically hit twice and win the fight.
Necro ? Your 100% debuffs, mass bane, mass warrior, curse gloom
Soulhound ? Steal Divinity with a cooldown of less than 8 seconds, also becomes a debuff.
Among other classes that I can't remember right now, but many complain about if you look in chat. These classes even become OP for other classes.
What's important isn't that horror be 100%, but rather that it be balanced, just as all classes should be balanced for good gameplay and everyone's performance. We have several HKs on the server; it's not fair that only our class is nerfed and the others aren't.
I leave this post for everyone's reflection


Galera, venho falar hoje sobre a Skill HORROR do HK, muitos reclamam, uns dizem que e ruim outros n?o. A skill foi nerfada essa semana e n?o esta pegando em ningu?m. Mas se fomos falar de Fear o dominator deveria ser nerfado tendo em vista que seu Fear pega praticamente sempre. Se fomos colocar em debate toda as classes n?o sobrar? nenhuma...
Summoner ? todos reclamama dos summoners no servidor, classe que inclusive ganha de Healers que seriam suas anti-class
Healers/HIerophant ? uma das poucas classes balanceadas, mas e o mana burn ? assim como o HK tem horror eles tem o Mana burn
Archers ? Stun praticamente 100% muitos reclamando do stun mesmo estando de talismans e set morai, e mesmo assim o stun pega quase que 100%
Duelist ? seu dano esta absurdo e muitos veem reclamando, praticamente 2 hit skill e ganham a luta.
Necro ? Seus debuffs 100%, mass bane, mass warrior, curse gloom
Soulhound ? Steal Divinity com reload de menos de 8 segundos, tambem se torna um debuff..
Dentre outras classes que n?o me lembro agora mas que se olhar no chat all muitos reclamam. Classes que inclusive se tornam OP para outras classes.
O que se leva em considera??o n?o e o horror ser 100% mas sim ser equilibrado, assim como todas as classes devem ser equilibradas para o bom jogo e desempenho de todos. Temos v?rios HKs no server, n?o e justo que somente a nossa classe seja nervada e as outras n?o.
Deixo esse post para reflex?o de todos.
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REPORT ISSUES / Re: problem MAIL !!!!
« Last post by SalemVermillion on October 23, 2025, 08:35:18 PM »
This is the window that won't let me move forward

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SUGGESTIONS / Re: Please reconsider the client-per-PC limit
« Last post by guilerspark on October 21, 2025, 08:55:23 AM »
Hello again,
First of all, sorry for the time it took me to answer.
Secondly, thank you for the reply. I see that the decision is final, and I respect that. I'm not writing to insist on the change, but just to offer some final clarifications since I feel my intentions were misunderstood.

You mentioned that I am probably part of a small group that farms raids. I want to be clear: I'm not currently playing, and to be honest, I haven't seriously played on any L2 server for over 5 years, precisely because most servers don't last. My suggestion came from the perspective of a solo, dedicated player.
Of course, if I started playing on a stable server, I would naturally try to call my old friends to join me. I don't know if they would come or stay, but the initial experience would still be as a solo player.

When I do play, I am extremely dedicated. I easily create 20, 30, or even more characters (the last server I played on many years ago, I had 100+), all with subclasses, noblesse, and good equipment. But you have to imagine the immense effort this requires. It starts with one or two main characters, trying to get help from the community (because we all know how hard it is), and slowly improving them to get AIO, Poles, and good gear in general. I'm talking about weeks or months of work.

If I spend so much time building 10 well-equipped characters, it's natural that I would get the advantages of that work. For example, if I can use those 10 characters to form a party and do Freya, I would be using each character's weekly entry limit. To succeed, I would need the coordination, the time, and the gear to actually defeat the boss with just my own party. It's a reward for the dedication, not an unfair exploit.

About the market and items: I believe that even if items are farmed by multiboxers and sold, it's better for the server. It gives players a choice. Let's take a Dynasty Set (lvl2) as an example. We all know the effort to get one. If it's on the market, a player has two options: they can do the quest themselves, OR they can farm something else (like codexes or masteries), earn adena, and buy it. If the item isn't on the market, the player is forced to do the quest. Having the option to buy or farm is always better than being forced into only one path.

About Olympiad: I agreed with you. I know it's easy to abuse, which is why I suggested a specific limit for it. I never wanted unlimited Oly.

I did not make my suggestion to be rude. I made it because your server is one of the few stable ones. I thought my idea could help attract other dedicated players.

I understand and accept your decision. However, regarding your conclusion that my point of view "only benefits a small group of players" and "ruins the team game," I have to disagree. My perspective comes from trying to solve the problem of low population, to allow dedicated players to experience the game fully, and to create a more active economy. It's about adapting to reality, not ruining the ideal.

I just wanted to explain that my point of view was about finding a way to enjoy the full game through dedication, not about controlling the market or harming the community.

If you would like me to explain this better, I am available to hop on Discord and have a friendly conversation.
Thanks for your time and for maintaining the server. Have a great week.
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REPORT ISSUES / Re: problem MAIL !!!!
« Last post by Scypfer on October 19, 2025, 01:23:25 PM »
There is not email section, just writte a password and remember it, and writte it everytime you enter the game, to unlock your characters from that account.
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REPORT ISSUES / Re: problem MAIL !!!!
« Last post by SalemVermillion on October 17, 2025, 07:24:15 PM »
Yes, I've tried all the symbols, but it only lets me use letters and numbers. I've also tried other online games to see if it lets me use the symbols and the @!
Is there a way to register my email address, otherwise I can't play the game...
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REPORT ISSUES / Re: problem MAIL !!!!
« Last post by Scypfer on October 16, 2025, 01:46:52 PM »
Hello, try using other symbols.
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REPORT ISSUES / problem MAIL !!!!
« Last post by SalemVermillion on October 15, 2025, 06:34:26 AM »
Hi everyone
I just started playing this server today
I logged in and it asks me for a character security password... in the email section, it won't let me type the "@" symbol??
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SUGGESTIONS / Re: Please reconsider the client-per-PC limit
« Last post by Scypfer on October 13, 2025, 09:22:59 AM »
Hello, as Max said in an earlier post, this limitation will not be lifted, but on the contrary, it may be set to a maximum of 1-2 boxes per ip/hwid. Let me explain why, from our point of view.
 A few players, not many, just a few, sometimes there are also friends , go to rb's and in 2-3 players with many boxes manage to farm rb's. If you look at the top of the server for killing rb's you will see players who have killed thousands of rb's, and this is clearly that they only succeeded with many of their boxes and not in party's with random drop. These players, among whom I am convinced that you are, do nothing but farm rb's in a very short time, then flood the server economy with the items farmed from those rb's (and not just from rb's, but from normal farming, where you farm the same with many boxes). For this reason the market is going down. This would be one of the negative things that happens when you farm only 2-3 players with 5 boxes, and you have control of many items in this way. If there were a limit on boxes, you would certainly not have so much control over the items that are farmed in the team, and in this way other players would leave the cities to join different parties to acquire the items needed by each one.
You say that if there were more boxes per ip/hwid players will be attracted to the community, totally false. When a player enters the server and sees that there are many boxes/players but they do nothing, he definitely asks himself if that server is dead or not. This game is about uniting players with each other, and farming rb's or other things in parties is what does, unites players. You and 1-2 other friends of yours if you always go alone to farm each with many boxes, I'm convinced that you don't need other players in your parties, because nah... you wouldn't want someone unknown to take your drop. You also refer to shops and buffers. Go to Giran and you will see that it is full of player shops(offline shops), and there are also a lot of buffers (Offline buffers). About the feed on Oly, what can I say? You create clans in which at least 30% of the boxes are yours, and when necessary, you enter with those boxes that you don't use too often to win a hero in that class and normally you give the points between yourselves, to form fake heroes.
In conclusion, what you want, will not be put into practice, even if you have exposed your point of view that only benefits a small group of players, but in general it ruins the team game, even the olympiad. Have a great week!
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SUGGESTIONS / Re: Please reconsider the client-per-PC limit
« Last post by guilerspark on October 13, 2025, 04:32:53 AM »
Hello,

I see all other servers have 1 client / PC and not 5, what you say will allow feed, raid farming with 10 boxes etc.. the max clients here should be 1-2 and not 5 as it is now...

I understand your concern about raid farming and 'feed'. My point comes from the reality of a low-population server, which is very different from the game's original design.

The core issue is that content like Blessed Zaken, Freya, or even simpler raids require a full party. With a small player base, it's often impossible to find 8+ people online and willing to do the same content at the same time. The current cap of 5 helps, but it doesn't solve the problem for the hardest content.

You see allowing more clients as a way for one player to 'farm everything'. I see it as the only way for small groups of players to experience the full game.

Let's compare two scenarios for a server with 30 people online:

With a strict client limit (1-2):

The world feels empty. No buffs in town, no shops, no crafters.

Forming a raid party is a logistical nightmare. Most epic content is inaccessible.

Result: Players get bored and leave because they can't progress. The population stagnates or drops.

With a more flexible PvE limit (e.g., 8-10):

Two or three coordinated players can form a full party and tackle raids like Freya, as you mentioned. The content is being done.

Towns have buffers and shops because players can maintain them.

The world feels alive and active, which is more likely to attract and retain new players.

Regarding 'feed' and 'raid farming': This is a valid concern, but it's a trade-off. Is it better for a raid to be killed by a dedicated player using a full party of their own boxes, or for it to never be killed at all because the required number of real people is never online? An active server, even if sustained by multiboxing, is healthier than a dead one.

My suggestion isn't to remove all limits, but to apply them in a way that makes sense for a modern private server:

Keep the current cap for simplicity, or consider a slight increase for open world PvE.

The key is to recognize that on a low-pop server, a player with multiple clients isn't just 'farming'?they are simulating the active community that the server lacks. They are the ones keeping the economy and the core gameplay loop alive.

What you see as a problem ('feed' and solo raid farming), many of us see as the solution to the problem of a dead world.
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