Author Topic: Stats of Wild Magic  (Read 6440 times)

Offline Germano

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Stats of Wild Magic
« on: August 29, 2020, 05:48:01 PM »
Max,

Could you check the status regarding Wild Magic, please? The Status does not change with any possible resource (Necklace Valakas, magic critical augment, etc.).

We expect a return...

Offline Maximus

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Re: Stats of Wild Magic
« Reply #1 on: September 03, 2020, 10:17:04 AM »
will add this on the list for testing, but will take some time until I reach to check this, sorry the list is big and each point requires a lot of attention and time for testing.

Offline Gaia

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Re: Stats of Wild Magic
« Reply #2 on: September 19, 2020, 09:45:31 AM »
Magic Critical Rate does scale but it has a cap, so no matter what you do you can`t go beyond it. I`d suggest debuffing and then applying all the crit rate increases items/buffs, one by one.

Offline whisp

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Re: Stats of Wild Magic
« Reply #3 on: September 20, 2020, 10:19:56 PM »
Thing is, according to .stats window that number is always at 12. Even with 0 buffs and 0 gear.

On a new 1 lvl character it's at 9.5 - means the number rises when certain passive skills are learned.
 - this is tested on d.elf mage.

and therefore any buffs/augments that should increase m.crit rate are simply useless (wm, dance siren, augments).

Offline Gaia

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Re: Stats of Wild Magic
« Reply #4 on: September 25, 2020, 09:45:57 AM »
Ok. To elaborate. The weird part about the stats, is if it works right, it is very confusing how it does. Certain classes like damage mages (your dark elf for example), healers, summoners, have max 12 stat. Soulhound on the other hand doesn`t. Also fighters (which should be right not to have it, though i haven`t looked at them all).

Now why do they have that stat maxed from the start? With no buffs/gear. And why is the value so high, why isn`t it lower for accessories to actually matter? This is what is weird to me. Some classes don`t have the max value while others have it. And it`s too high from the start.

Offline whisp

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Re: Stats of Wild Magic
« Reply #5 on: September 25, 2020, 07:34:10 PM »
I believe most of Your questions should be reviewed and answered by gm.
As for whether it is too high - well. Is it? how big is it supposed to be? I guess that's up for every server owner to find and adjust to keep balance.
I agree that accessory and other items should make an impact on that number.