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Messages - Gaia

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1
GENERAL TALK / Re: [GM]Cezar
« on: May 01, 2021, 11:32:02 AM »
I haven`t posted on this forum for some time now, but i`ll give my two cents here.

1. There should be a level of mutual respect between GMs and players, and the GM should be the mature figure in this dynamic, while accepting that the player can act childish, and he (the GM) should act accordingly. This does not absolve the player of wrongdoings which i`ll come to later. That means that the authority figure should have understanding, patience, forgiveness, besides the right moral code to interact with, let`s say, not the most mature aspects of humanity who play this game.

2. VENANDIs (ELPEPEs) (as you see i`ve written in CAPS as he prefers it this way) behavior is fully emotional, and as he lacks the maturity to balance his mental and emotional side, you have the above four pages now of chat. Curses, insults, or use of any aggressive or bad language should be addressed with the right course of action, and explained as such as to why it was done. Communication is always the key. However the opportunity should be given for one to redeem himself. Meaning, no permanent solution, but a temporary one. How many temporary ones? And when will the permanent one come? That is a dance that needs to be danced by the parties involved.

3. People should learn not to take insults personally. Even if they are addressed not only to yourself, but to your loved ones. What negative practical use comes of a spoken word, which you ignore, or better yet, return, not in the same way, but in a witty and playful manner? Isn`t it more fun to leave the one making that remark speechless? Their pleasure comes from you being affected by those words. Trying to convey their anger/frustration/negative emotion to you by expressing words, and feeling at ease because you are in the same state as they are. Don`t give them that satisfaction. Grow beyond it.

4. The screenshots with party and chat, offer very little, and leave much for supposition, which isn`t constructive, and hurts the server. I myself was in a party with GMs for various reasons: chat, testing stuff, fixing bugs. It isn`t uncommon. However, the thing i don`t get is the video. How can a player survive 450-1500 hits/person, while being hit from 2 bows for 15 sec, and 1 mage that doesn`t count that much but still.

5. In closing, i would like to say that even if players may not like one player or another, in this case venandi, what happens to one today may happen to another tomorrow. Some may not like his spam, his constant macros, caps, use of non english language while english is being spoken, however i for one, like him as he is. But i have a thing for quirky behavior. I like active people on the chat as long as they are not overtly rude/aggressive. I find these characters bring flavor to a server. You can /ignorethemforlife but you`ll miss out on things that might brighten your day. He should be reprimanded, but not in a permanent way. It would be a shame.

My advice to both parties involved...grow from this incident and make better choices next time. Be well.

2
GENERAL TALK / Re: Events
« on: November 26, 2020, 01:06:56 AM »
Not to sound rude, but...why the blue font :((...my eyes.

Aside from that, the pros and cons:

1. KOREAN - If you extend/annul korean time you can easily sit for 40+minutes when the server is populated. Although i don`t like time death either, and would like to at least try without it, as it promotes good fights, and doesn`t cheat your win, what would happen if two temple knights joined, and they would keep healing? They can have clarity talismans, and you can be afk from that point on and prepare for the next event on a box, because this one is busy. I suggest the time to be raised to 3minutes, and to fix the damage dealt, so that only the current fight is considered.

2. CTF - It`s true that if healers can get FA, other classes could get it irrelevant of the kills. The players could vote.

3. TVT - Ban healers (joke)

4. CREATURES - The drops should be increased as it is as non existant as aspiring dwarf mages. At the moment this event is not worth doing, and the FA drop should be 20%. That means that if you kill 30mobs, you will get 6FA.

5. TREASURE HUNT - It`s not hard to learn the maps even if you are new. It took me a few tries. All i had to do was sacrifice one round on each map to understand the locations, and just travel around every corner of the map. Doing so repeatedly helped map it in my mind. Now if one player is consistently lucky with 20+ chests, and is in NO WAY a bot, can you really blame the guy?

6. LAST HERO - Best event ever (wink wink)

3
GENERAL TALK / Re: server down
« on: November 22, 2020, 03:17:56 PM »
What you did louis, is called spam. And applications have a certain special place to put them in, one that nobody checks ;)

4
SUGGESTIONS / Re: BUFF ON OLY LIKE BTB etc
« on: November 22, 2020, 02:57:00 PM »
I know. The titan remark was for laughs, not referring for you specifically (there`s nothing more terrifying then a frenzied orc).

That is why you can choose acumen, and sacrifice another buff. But the mana statement is true. However we all have to do the best we`ve got with what we have.

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SUGGESTIONS / Re: BUFF ON OLY LIKE BTB etc
« on: November 22, 2020, 02:49:31 PM »
Half the time i enter oly on my BD/SWS without btb/mental (focus i get from npc), because i don`t have time to dance/sing, and self buff in such a manner that i have them on.

Having said that, i`m against the idea, as oly should be as natural as possible, and it`s a nice feeling when the match started and you`re still trying to buff for btb while you see a frenzy titan aproaching you.

6
SUGGESTIONS / Re: Bloody Berserker stun chance.
« on: November 22, 2020, 02:44:05 PM »
Considering we have +++ sets with 2h buffs, this stun stings more then it hurts. It`s not about the rate at which it lands. You feel like you`re farming when you have some debuffs here and there.

Just my two cents.

7
REPORT ISSUES / Re: Skill id 8440 Vesper Verteidiger
« on: November 22, 2020, 02:39:29 PM »
Yeap that`s true. It would be nice to be looked at.

8
GENERAL TALK / Re: New Chapter
« on: November 22, 2020, 02:37:15 PM »
The strong point of this server is its no wipe policy. If that is gone, you delete its identity. Historically when that was done, the server in question rarely came back up. So unless of game breaking bugs, we should avoid it.

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GENERAL TALK / Re: server down
« on: November 22, 2020, 02:34:08 PM »
We can read books...or spend time with the family...(fingers shaking)...right?...(body shaking)...RIGHT?...(seizure incoming)...

10
REPORT ISSUES / Re: Stats of Wild Magic
« on: September 25, 2020, 09:45:57 AM »
Ok. To elaborate. The weird part about the stats, is if it works right, it is very confusing how it does. Certain classes like damage mages (your dark elf for example), healers, summoners, have max 12 stat. Soulhound on the other hand doesn`t. Also fighters (which should be right not to have it, though i haven`t looked at them all).

Now why do they have that stat maxed from the start? With no buffs/gear. And why is the value so high, why isn`t it lower for accessories to actually matter? This is what is weird to me. Some classes don`t have the max value while others have it. And it`s too high from the start.

12
REPORT ISSUES / Re: Racist Attitude on the Server
« on: September 19, 2020, 09:59:10 AM »
In my opinion, people get offended too easily. On a competitive platform of online interaction there will always be one calling someone else an offensive remark. That can take the form of personal insults, family insults (living or dead), unborn children, nation of origin, racial origin, personal development of the said character (lesser intelligence, physique, intimate parts, etc).

I`m not saying this should be accepted as the norm, but i am saying that people should not be offended by someone who wants to spite you, anger you, trigger you in any way, or just has a mean attitude and is enjoying your torment. Think of this as a growing opportunity. In real life you`ll always be faced with these challenges. Instead of getting offended or angry about it, try to develop a neutral attitude here on this server first, and then apply them in real life. Be more mature then the person who directs them. You be the better party and leave him in his lowly pit to marinate. Don`t get caught up or dragged down to their level, by responding in kind, because you won`t be any better.

We have to accept that we each have a certain level of development, both mentally and spiritually. Just let them be.

13
REPORT ISSUES / Re: Critical Slow
« on: September 19, 2020, 09:47:45 AM »
This was reported over 8 months ago when i was active, while testing this with Bhang and Beleg. Max knows, but most likely hasn`t gotten to it. It is a nice SA to work though. Hoping it will be corrected.

14
REPORT ISSUES / Re: Stats of Wild Magic
« on: September 19, 2020, 09:45:31 AM »
Magic Critical Rate does scale but it has a cap, so no matter what you do you can`t go beyond it. I`d suggest debuffing and then applying all the crit rate increases items/buffs, one by one.

15
REPORT ISSUES / Re: Why doesn't the gm fix the lethal?
« on: September 19, 2020, 09:39:40 AM »
I got five lethals from human daggers, four in less than two hours.

Your starting argument is flawed. You can not define a skill not working/working better or worse by 4 lethals that you got from adventurers in less then two hours. The lethal chance as far as i`ve known is 1%. For you to make that statement you need to properly test the skill with a percentage ratio. That means, you give 50/100/200 hits and determine the chance by class in comparison. Unfortunately most just see a few dozen hits and they`ve made up their mind.

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