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« on: May 09, 2020, 04:40:35 AM »
I completely agree with Ancano,
Especially in the Crit Damage side of things - there is a formula that is being completely ignored and to top it off the weapons are not even working properly in conjunction with the dagger classes.
For example no one was using 1-hand daggers until Xu came along and made use of it, even then we had made various tests and realised that it was not ever working properly at all. Yet he continues to use it only for style purposes hoping it will be fixed soon and so do I. Do not even get us started on Dodge - it was working as intended and now skills are going through whilst it is active ? Lolol the one skill that separates Wind Riders from any other class in the game let alone daggers
Anyone that says daggers are OP most definitely have no clue the skill it actually takes to be very useful as one, bare in mind that 80% of people who pick a dagger class is experienced and/or a little more than decent at it. In fact, if you haven't realised since you've started playing l2 daggers playstyle hasn't changed much.... they pretty much ALWAYS seem "OP". It bothers me that people that don't have the skill to play one keep complaining about it. Anyway a lot of people are due to leave the server soon if nothing is done about this.
SOULHOUNDS:
^
I'll keep this very simple because the fact that 'Steal Divinity' works NOTHING and I mean NOTHING like it should is proof that whoever is making changes knows NOTHING.
^
STEAL DIVINITY: THERE IS NO IF BUTS OR MAYBES... This skill is supposed to work as such (period.):
- Opponent/Enemy uses an active skill for example 'Ultimate Evasion'
- Soulhound uses Steal Divinity
- Soulhound steals the LAST active buff/s the enemy/opponent has used
^
If enemy/opponent has not used any active skills then Soulhound steals up to 3 Random Buffs <- this is FACTS!
Even in servers where steal divinity has not worked well and needed improvements I have never seen it so USELESS as it is... literally it does NOTHING whilst it's supposed to be one of the best skills in L2 since it was created.
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Archmage/Mystic Muse:
Cancellation should cancel 2 buffs MINIMUM... why not make a chance ratio and thats that.
For example:
2 songs/Dances get cancelled 100%
3 songs//dances get canceled with 50% chance (comes back within 1 min)
^ this is fair game. Why? Because if someone has enough skill to last 1 minute on the pvp field after being canceled 3 buffs then it should return to the player as a reward/even playing field.
This also makes MASS pvp/sieges perfect for determining winners & losers.
Last thing to point out ... Fear on Cost +30 isn't even worth on Cost because it should be much longer but let's leave this one out for later in future depending on class balancing since it's not much of a big problem.
First... FIX SOULHOUNDS FOR PVP PERIOD. They are versatile classes that should be able to swap from rapiers to 2h and 1hand acumen weapons instead they use rapiers to land debuffs and nothing more.
Curse of divinity should be doing much more damage the more buffed the enemy char is...
I agree with Ancano i've noticed the crits and flat damage are ALL OVER THE PLACE... they hit 300 5x and can hit a 1.4k crit then 500 twice then 300 4x again and then next thing you know a 2.7k crit or 3k max crit can come out of nowhere it doesn't make fkn sense.