Shadowsong, i am agree with you in some ways, but we are not living in a perfect world. Everybody wants more, and because of that, some players with low morality will do such things, but we are not here to judge those players morality. It's a part of the game. "it's about fostering an environment where teamwork and collaboration are celebrated and not undermined by the threat of internal sabotage." --- do you really think that? Then why do you go to siege to take other clan castle? Because they own that castle, and it's a bad thing to take it from them. Or why do you play oly? Because other player is hero, and you want to take what he have. That's the same thing when you go to win something from RB's...you can't be sure you will survive, you can't be sure you will take any loot, because someone else want the exact thing you want. It's a cruel world, but that's make it beutefull.
First, thank for your answer and your time. I understand your point of view. However there are a fundamental distinction between the competition expected within the parameters of the game, such as sieges (where I remind you the members of a party or cc cannot attack each other precisely to prevent betrayals), olys, or PvP events. , and the action of betraying members of your own team during a raid. While the former encourages healthy competition and is an inherent part of strategy and gameplay, the latter undermines the trust and collaboration essential to team gameplay.
The issue is about establishing clear boundaries that differentiate between fair competition and actions that undermine the collaborative gaming experience. Allowing betrayal within groups without consequences goes against creating a strong and committed community.
If the answer is that "anything goes" within this virtual world, then that needs to be clearly communicated to the community so that players can adjust their expectations and strategies accordingly. However, I would argue that fostering an environment where players can trust their teammates is not only desirable, but essential to the long-term success of the game.
It seems that under your administration, this will become the Wild West Lineage 2, and you will be the Laissez-Faire Sheriff, where the rules are minimal and everyone looks out for themselves. If that's the case, it would be helpful to clarify this stance so that all players understand the type of environment and community they are entering.