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« Last post by emulove on September 12, 2024, 06:39:10 PM »
I suggest improving the certificate skills, as there are few that are really worth it, and everyone ends up using the same recipe (UD, Barrier, Spirity...). To diversify and bring more fun to the game, it would be interesting to have other skill options.
To make things easier, I will list all the skills and their IDs that would be interesting to have their effect improved:
Healer Ability - Prayer, ID 648 (improves healing by only 6%, insignificant);
Healer Ability - Divine Protection, ID 803 (gives only 5 in dark and holy resistance, this is nothing);
Healer Ability - Heal, ID 1490, 5577 (heals you only 150 HP, could heal 1k HP or more to be worth it);
Wizard Ability - Mana Gain, ID 646 (increases mana gain by 20, could be improved)
Wizard Ability - Anti-magic, ID 802 (5% chance of resisting magic, not much!)
Wizard Ability - Mana Steel ID 654, 5575 (chance to steal 10 MP, a joke);
Enchanter Ability - Boost Mana, ID 642 (increases 140 MP, this could be improved!);
Enchanter Ability - Mana Recovery, ID 647 (in practice it improves regen by 2 MP, it's very little!);
Summoner Ability - Boost HP/MP, ID 643 (increases 170 HP and 70 MP, could be improved!);
Summoner Ability - Resist Attribute, ID 1489 (increases all elemental attributes by 5, could be improved!);
Summoner Ability - Spirit, ID 1491, 5574 (it's a great skill, but it takes a long time to activate. It can be improved);
Knight Ability - Boost HP, ID 641 (increases HP by 290, can be improved);
Knight Ability - Resist Critical, ID 804 (decreases critical damage received by 5%, very little for someone who takes 8k critical damage in the Olympiads);
Warrior Ability - Resist Trait, ID 650 (increases Paralysis/Hold/Sleep/shock/debuff resistances by 5, can be improved!);
Warrior Ability - Boost CP, ID 801 (increases CP by 700, it's almost good, but can be improved).