Hey there,
I don't want to make this another QQ post, and I'll try my best not to.
I just noticed that spellsinger cancel removes 1 buff. What?
Okay, I don't think reducing amount of buffs canceled from 2 -> 1 is a good thing. I do not understand the motive behind this. How is this going to improve balance in pvp?
This is going to make mass pvp even more endless than it is now with full gear and buffs. How will a healer die without cancel? Instead of buffing HK and making him cancel more than 2 buffs with his Insane Crusher, you nerf another cancel class. Instead of making soulhound at least playable(!) by making his steal divinity at least having 100% chance for the first buff(!!!) you nerf spellsinger/sorcerors? And this is all in a server that you can simply hide for 15 seconds and rebuff mid-fight! Cancel was by NO WAY broken or problematic.
I have been noticing various changes for the last 2 days. Some of them felt really bad and I am hoping they are only temporary. Quick note that testing on the live server is really bad, and should be done on a test server. That said, the recent changes are starting to feel more and more weird and biased, I can't really see a balancing effort in this, even though i'm struggling hard to.
Tank damage from bow was supposed to get nerfed, and I'm still getting hit 2.6k-2.8k (!) on light armor. This is straight up bullshit. And you remove the only way a tank like this can die, which is by cancel or buff steal classes. Do you want the whole server to play tanks inside olympiad? Do you want players to stop playing cancel nukers and switch all to daggers/archers in mass pvp?
Why don't you instead focus on other more serious issues like:
Magical/physical Mirror tank self-buff is BROKEN. It reflects WAY more often than 10% of the time. Normally when you play against an AI/FI charged paladin running at you like crazy, you try to slow him. Guess what, here if you try that, all slows are gonna simply reflect on you, so you better not even do that. It's actually more likely you'll die if you try to slow them, which is just dumb.
Critical damage SA doesn't work on single daggers. It literally adds 0 critical damage. You're better off playing with Haste SA. Tested with all single daggers, even +16 mamba with and w/o crt dmg SA.
Vicious stance doesn't add any damage to blows when they are done by a player wearing dual daggers.
Actually, regarding crt damage formula, it's broken at its core. Normally critical damage is applied like this:
Damage on critical = (Crt. dmg. multipliers)x(damage from auto attack) + (Flat bonus crt dmg)
Here, for auto-attacks and blows from dual daggers, the (flat) part is completely ignored. I tested this with vorpal set bonus flat crt dmg bonus, vicious stance, crt dmg SA. Everywhere it's the same. Btw, this is the reason single and dual daggers do comparable damage here, when normally single dagger is WAY better for blow damage. Are you aware of this GM staff? (Note: by crt.dmg. multiplier I mean % increases in critical damage provided by: death whisper, AQ/baium, chant of victory, cat buff, furious soul etc.)
Also, all S-grade single daggers up to Vesper do the same damage regardless of p.atk. They are ONLY critical damage multiplier dependent. Then suddenly it all changes with mamba edge, where u see a boost upwards. Backwards engineering this was just a futile attempt, I could not explain this.
Doombringer's Dark smash skill is weaker by 30-50% than normal.
Soulhound's and Doombringer's debuff resists and p/m. defenses are tweaked down.
Soulhound's Soul of Pain and Annihilation Circle are nerfed hard, doing 200-300 damage on full buffs, to the point where it's not even worth casting them. (should be at least 500)
Soulhound's Steal Divinity is a joke. Soulhound normally relies on the ability to steal someone else's power, and take advantage of them himself. The class isn't strong on its own. You have completely removed the ability to play like this, in olympiad it's like a bird with destroyed wings, it can barely win classes that it normally stomps and all in all, it's sadly unplayable. Make steal divinity steal 2 buffs with 100% chance and/or INCREASE some resists of kamael. Really, the current state is simply sad. That said, two skills that are nerfed (soul strike, leopold) seem to make the same damage that they would do on magic crit if they were unnerfed. For example, 1k w/o crit and 4k with crit while not being buffed. Or Soul of pain that sometimes makes 200 damage, sometimes 400, and sometimes 1600 on a crit. Again, with no buffs. What the hell

Critical damage multiplier is capped at x1500%. Is this done to prevent titans on frenzy owning whole parties?
Magic critical rate is capped at 12%. Yes, you read that right, it's not 20%, but 12%. For ALL classes. Spellsinger, Sorceror, Spellhowler, Necromancer, Bishop, Soulhound, here they all have the same chance for a magic crit.
When I first saw this, I was sure the .stats panel was broken, and that's why it showed 12.0 magic crit rate for everyone.
But then I tested it. I tested with Spellsinger and Soulhound, with 2.4k spell casts in total. (100 isn't enough Ainu, you should be doing tests with 500 tries at least, source:https://en.wikipedia.org/wiki/Law_of_large_numbers)
So,
I am honestly baffled by all of this. When I started here, I saw a fine-tuned server, with little balance issues. But lately, with recent changes in the wrong direction, and other serious issued left unanswered/unfixed I am beginning to feel that the GM staff either doesn't care or doesn't know how to move in the right direction.
With all of this said, I would PLEASE ask from you, that you take the players' considerations into account. Not the QQers, not the donators, but the ones that actually test, justify, and care for the server.
Thanks!
EDIT: One BIG request from many players that I talk with, is that you add a changelog to the forum, and you update it every time you make balance changes. This is a must for any game, players must know the changes and be able to adapt to them, not test on their own in arenas with 2k spells! Everything should be transparent, since I trust you don't have anything to hide, right? Add any changes you make!!!