Author Topic: Archer classes.  (Read 4823 times)

Offline AmberSky

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Archer classes.
« on: February 14, 2021, 06:48:20 PM »
Hello!
Im sure that almost everybody saw that,but i didnt see any forum topic so i made one.As the topic says it all about those classes.Seems like they dominate the server,because of their dmg.On events/sieges/Tw/epics you see 70% archers(could be more).They do way too much dmg and that makes the ingame environment really toxic about those classes.I think everybody can agree that their dmg is way too high,either because of pvp dmg buff or extended Cozy Mucus or Dance of zerg or Epics or whatever the reason is.And im sure that by writing this ill get attacked in the replies,saying that archers are fine and blah blah.Im making this post in suggestion to Maximus of checking those classes and making a little nudges in the right direction for those classes for example reduce pvp.dmg/increase cooldowns for their skills/lower their  attack.speed or p.attack,decrease cozy mucus duration or what ever you think is right in order to have a real game environment where more classes can be played.Right now seems like that every party should be build arround archer+tricksters,sos,bp and/or some enchanters.The other classes are legit useless(as example-on events it is better to hide and avoid archers,because when 2-3 archers use their multiple shot you got killed or cp and 50% of your hp are gone(if you are heavy user/not tank/.Waiting for reply for Maximus and ty!
« Last Edit: February 14, 2021, 09:24:42 PM by AmberSky »

Offline xxConan

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Re: Archer classes.
« Reply #1 on: February 14, 2021, 09:55:18 PM »
I play trickster main since old viserion mate and the damage is not so over powered with the right set / buff.
For example i do with my trickster on my grand khavatary +6 set full element 1.5k critical,
on my soul hound i get 2.2k crits from tricksters(which i personally find normal) on pvp area
On the other hand, events, you get more damage than in pvp cause you miss freezing skin(10%pdef and counter critical 35%resist dmg) which is also normal considering you miss those defense additive buffs,
on pvp also i tested on mage with elegia +16 set i do 2.1-2.4k max crit per hit.
now lets talk about classes that really need nerf,
 TITANS pre zealoting+frenzy deals 10k damages on the gk i hit 1.5 with my trickster
 Mages arcane shield (unlimited  mp cause mana has no re-use= 0 damage for 10 sec which i find insane.
Doombringers, i did a test db without ++ skills with the right set up i hit 5k hits on the same grand khavatary i hit 1.5k with trickster
Duelists hit me with banana skills on my trickster 2.5k normal hits 5k criticals, and i get 9k hits with tss so basically 2 hit im dead from that class.
Correct me if im wrong all these tests i did on my characters are with +6 sets full element/+16 weps full element and the right buff set ups.
« Last Edit: February 14, 2021, 11:32:53 PM by xxConan »

Offline AmberSky

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Re: Archer classes.
« Reply #2 on: February 15, 2021, 06:24:17 PM »
I stand by my opinion that archers are a little too overpowered.Their dmg is just too big.That resulted in archer domination on the sevrer.Nowadays you see 80% archers classes on events and the wining team is decided by which team ha smore of them.That is just an example.Archers are everywhere9tw/sieges/epics/events EVEN on Oly).Yesterday they went bonkers on oly.I have never seen that many archers playing oly on 1 day....(played some servers with huge community Asterios/Dex).And i want to make clear that i dont want Maximus to completly kill those classes and put them in the "trash bin"/I am suggesting a review and a little nerf to make them balanced,so that more classes will appear ingame.Still waiting for reply from Maximus.TY:)

Offline justme

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Re: Archer classes.
« Reply #3 on: February 15, 2021, 07:12:32 PM »
archers arnt overpowered... get some descent gear and btw u have counter classes, doombringers and duelists f.uck them easy


Offline anhel

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Re: Archer classes.
« Reply #4 on: February 16, 2021, 12:45:48 AM »
i have elegia robe set +12 or more (helm and tunic +16), pvp with full atri. Using 1 zerk only and i have 3k pdef. Archers are still a joke.

While i am hitting 800-1.1k dmg on them they are hitting 3k or even more with same attack speed as i do with nukes.
Also they run out of range w/o problem and kiting me to the death.
Pretty sure its not normal if i check the balance side btw classes.

I am free to test it any time.