Author Topic: maybe a solution ?  (Read 6955 times)

Offline Caese

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maybe a solution ?
« on: April 07, 2024, 10:03:16 PM »
Admin/Gm, as you self can see on Siege, there is atm no diversity. 90% of DD are Archers/Trickster. like the pts looks usually like this 1Healer, 1 Domi , 1 Tank, rest Archers/trickster. Now if 1 guy uses some auto target assistance. with permanent Next target even on cancle target, the rest of the archers/tricks job is just to right click on name in pt window and press f1 f2. And i know that 3rd software programs are almost impossible to detect. So for me personally this is no real gameplay and its sad because server is quite nice and i like to play here. Now my solution since u cannot forbot stuff like this.
my thinking is simply, increase Song of Windstorm 1 hour and add Song of Purification also to 1 Hour. in my Eyes there is no reason to but them both on 1 min and all other buffs make 2 hours. it just benefits classes how it is right now. Also songs and dances also are limited, so people maybe need to let smth away to get them buffs or even cannot take them so need new ways to discover.
you add Cozy magus 2 hours buffs to increase dmg of archers and remove wind storm from list because of what? to increase their powers more?.. and same about debuffs. they will still have a rly good land rate even with song of purficiation. i dont know if you guys tend to watch sometimes siege.
I personally can understand people get mad about these things because its avoidable^^
Lets see about your Opinion. Maybe we can find together a solution for more classes on server and not how it is right now :)

Enjoy your sunday people ! <3

Offline Caese

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Re: maybe a solution ?
« Reply #1 on: April 07, 2024, 10:06:39 PM »
Maybe i wasnt clear. I am NOT saying some people are using auto target programs on sieges. i am just making clear that that if someone uses smth. this is the way to go. So for all. im NOT accusing anyone. i am just showing how these things could work. maybe i wrote it somehow hard to understand what i wanted to say ^^ .

Offline kavv

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Re: maybe a solution ?
« Reply #2 on: April 07, 2024, 10:20:00 PM »
Apreciate your points but imo archers are not that strong. They are dealing less than 3k on healers, for example, while 5k is the norm on rest H5 servers.
I see ppl dying with main reason being out of position or slow reactions from healers/tanks.
Archers also are the dds with the weakest def on this server by far, as a glady i love rushing and 3shoting them XD

If the problem is the occasions where they deal 8k+ its cause of the partybuffs/debuffs (sos+appe+realtarget) which would be a fair reason to ask for a nerf but not bufless/solo. Class already too weak on 1v1 situations, IF theres a problem its clearly party related.

Offline Rocker

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Re: maybe a solution ?
« Reply #3 on: April 08, 2024, 01:15:11 AM »
Come on, the usual complaints, without any self-criticism. Here are some positive criticism, so that they can improve.

Complaint 1 - GM a Party xxx uses Adrenalin. Pure speculation, based on the poor gameplay of most ppls. It's easier to complain about Adrenalin than to try to improve gameplay. You create random partys, without any sense of strengthening, and you think you're going to kill experienced players. My suggestion, organize yourselves in fixed partys, think that some classes strengthen others. Ex: CP Mage Cancel Stick - Focus on survival, main assist + cancel. Ideal setup: 2 self-combining HKs, 2 healers, 1 SH, 1 Necro, 4 Cancel mages. No Archer party can stay alive. Cp Duelist - Focus on AOE Damage - 2 SK + 1 Judi, 2 Healers, 4 Duelists.  The same goes for Doombrigers/GK/Titan, but the damage is individual and harder to scale. Forget daggers in mass pvp. Dagger is not a mass pvp class! The whole setup is based on Combo. SOS + Appetite!


Complaint 2 - Archers are too strong. No, they're not. The perception that they are strong is because you play randomly and we try to organize ourselves. My CP is always combo with SOS+xxx, and you play it anyway.

However, I have to say that most players on the server don't even do the BASIC gameplay. The basics are organizing cps with healers and DDs that boost each other. All DDs hitting the same target. Understand what Berzerk buff is for, not all classes should be zerk (Holy shit, why the hell do your tankers use Berzerk, our archers deal 2k damage, because your tankers are poorly buffed). Partys need to be together, it's no use putting 9 ppls and each one trying to do solo pvp, that's what most of you do.

Clans/Cps should be organized based on CP leaders. Define CP leaders and make your players play for the clan/party and not with the crap class that each one wants to play.

Offline Caese

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Re: maybe a solution ?
« Reply #4 on: April 08, 2024, 01:20:00 PM »
@kavv well 3k sounds quite high. just compare daggers to archers/trickster here. I deal 900-1500 dmg from behind with focus power on healer. doesnt matter if i go full zerk full patk or on defense build. with 4,2k patk or 2,5k patk. damage variates like 200-300 dmg on each blow :). but is normal when u are on high defense +crit resist buffs without zerks on healer so i dont blame it. but as i mentioned the extra cozu magus + the missing wind storm buff is what making arch/tricks hit that strong.

@rocker so you want to tell me smart gameplay of you guys was just to went to CK and convince the members all to reroll to archer/tricks ?^^
when we did first time siege and i helped the clans out i saw u were with 3-4 of them. you know it better than me how many new archers and tricks had been made last time in your clan 
with all respect this is just using the strongest DD atm and profit from it, nothing else ^^
my main point was simply just to try find a solution to create a bit more diversity in the classes in server since its over populated by archers and tricks rn especially on sieges.

Im no soothsayer but i tell you something, if this continues like this the server will be dominated soon by arch/tricks.
then you guys can call me prophet Caese :)



Offline Rocker

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Re: maybe a solution ?
« Reply #5 on: April 08, 2024, 02:30:45 PM »
Hello.
There are more archers here nowadays because we request the leaders to organize the setups and organizing a cp archer is more comfortable for bigger ppls. Anyway, see that Kavv is currently a Duelist, see that we have a very active CP Mage cancel.
You have a lot of archers, but you play randomly, without combo, without assist, each on one side of the battlefield.
 That's the harsh reality. Try to improve, start by organizing a strong clan CP, then another and so on.

Guys, you put elegia and full zerk tankers to pull our target. How can you not see that this will never work?

I repeat, there are several viable setups on the server today, the problem is that you want to play randomly against those who play combos.

There was a CP at the beginning of the OLDPIC TW giving us a hard fight, the archer cp. They fought us 1 or 2 times and died, but it was a hard-fought battle, considering that we were short of 1 ppl. However, it lasted 20 minutes, then the members of that same pt came solo and randomly and the dispute was over. Each member of that party must have died 40 times to us in a siege. This is an example to illustrate the way you play. I say this so that you can identify the error and improve.

Offline Caese

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Re: maybe a solution ?
« Reply #6 on: April 08, 2024, 03:02:52 PM »
1. there are more archers cp cause tell the truth the dmg tastes good 😜 not because its easier to handle for bigger people-> excuses 😋
2. even with berserker spirit and dance and gmight, archer shouldnt hit tank for higher than 1k crit. With resist critical +30 / cc/ eye of paagrio deflect arrow etc. u know these are facts.but yeah i dont know how people play on sieges i didnt check the buffs of the ppl or their equip. I just talk for myself for no oke other.
3. the last time. I am not talking about siege setups in general. I am telling specific about 2 things. COZU MAGUS + MISSING WIND STORM. Just when u join a server and u see that what is the first thing on your mind? Just be a bit more objective and tell the truth. The thirst thing on your mind is ?ahh archer/trick could be op here? .. btw when i joined with my friends in the beginning they asked me what classes to play, i said from the beginng go for archer since this server has this config.
4. and again i am not talking about siege fights. Its just how the configuration is at the moment. Because if u allow cozy magus und make restriction on wind storm. Why not making malaria possible for mages on gm buffer 2 hours, then mages can go on vorpal heavy on high cast😂 . You know as good as i know, cozy magus is a area restricted 1 min buff on lizardmen for killing mobs and not for pvp.
I just really cant understand why people still try to argue about it. You know it yourself my friend 😝

Offline Glor

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Re: maybe a solution ?
« Reply #7 on: April 08, 2024, 09:13:35 PM »
This is what happens when you edit/limit the damage of classes.
It is absurd, even funny, to see that an archer with Dinasty Bow +16 - STR+1 does the same damage in PvP as with a Recurve Thorne Bow +16 - STR+1.
It is absurd that an SS with 20k M.Atk. does the same damage as a MM with 11k.

Offline Caese

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Re: maybe a solution ?
« Reply #8 on: April 09, 2024, 03:20:20 PM »
This is what happens when you edit/limit the damage of classes.
It is absurd, even funny, to see that an archer with Dinasty Bow +16 - STR+1 does the same damage in PvP as with a Recurve Thorne Bow +16 - STR+1.
It is absurd that an SS with 20k M.Atk. does the same damage as a MM with 11k.

Stat change really doesnt affect much here. i changed dyes so often now and tested things, that i wasted 50million ancient adena just on them. i think you have on every class some restrictions. As i said str+11 (in total) + both zerks + gmight vs -5str + gshield + no zerks. i think it was 2300 patk vs 4k and something patk. Difference in Dmg is like 300 in blows. full char vs full char. But lets see what time brings. Server is already very good, just a bit more for reaching perfection so lets just wait and drink tea :P

Offline [email protected]

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Re: maybe a solution ?
« Reply #9 on: April 18, 2024, 01:44:02 AM »
I love the solutions that give "become an archer and that's it", they don't realize that the thing doesn't happen because of that but because of an imbalance, they say that an archer does 3k damage but add that to a party with 5 archers, the damage It's going through the roof, this topic is very unrealistic, they think they are "strategists" for using a party of archers and the only thing they recommend is to become an archer haha ​​they have no self-criticism for what happens in the SV