Author Topic: Critical Damage Limit  (Read 1257 times)

Offline eQueX

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Critical Damage Limit
« on: May 19, 2024, 11:05:15 AM »
Greetings,

Correct me if I'm wrong, but this server has Critical Damage multiplier limit.

Normal hit: 700
Critical (full buff): 6 000+
Critical (full buff) + Counter Critical Active: ~12k
Critical (full buff) + Zealot Active: ~12k
Critical (full buff) + Counter Critical + Zealot: ~12k

Most servers does this to avoid tanks doing insane damage, yet I think this should be raised for now as tanks are not OP in field PVP, yet this restriction limits the PVE/RAID activities.

Offline Glor

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Re: Critical Damage Limit
« Reply #1 on: May 20, 2024, 06:36:32 PM »
Hello, you are not wrong, the administrator has limited the damage in all classes. For example, all mages, daggers and archers, do the same damage in PvP, even if they use Dynasty or top weapons.

Offline kavv

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Re: Critical Damage Limit
« Reply #2 on: May 20, 2024, 07:25:54 PM »
Hello, you are not wrong, the administrator has limited the damage in all classes. For example, all mages, daggers and archers, do the same damage in PvP, even if they use Dynasty or top weapons.
You woke up drunk or you are always like that?