Author Topic: Instance Passes  (Read 802 times)

Offline eQueX

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Instance Passes
« on: August 02, 2024, 02:49:39 PM »
Greetings,

H5 was a period when NCSoft was testing the waters with instance-based game, rather than open field the way it was in the old Interlude days.

This lead to game mainly focused to instances in GOD (Istina, Octavis, Spezion, Fortuna, etc.) Now having a game where field-farm is way less profitable, to stop the people from going offline for the day after finishing all instances, NCSoft introduced an instance passes - an item which refresh a specific instance zone.

H5, no mater how well adjusted is also a game of 3 instances - Zaken/Tezza/Freya. Yes - there is way much more to do besides them and field farm is still existent, but honestly - nothing gives so much reward as these instances.

This push people to chose 1 of 2 options
  • Just go offline until an instance is resets
  • Create 10 clones of the same character so items would fit and farm same instances

In order to increase the active time of the 1st group and reduce the hastle of the 2nd - we could get instance passes.

These items should drop from said bosses - let's say Hard Freya drops 1 instance pass 100%

To make it all connected and increase the players activity even further, these passes should be tradeable between players and purchasable with Raid Points (or anything related to field raids). This not only fits narratively into "slay ez raids to get access to hard raids", but also increase the farming activity for new players and would create a marked where some players will go all day slaying field raids to collect Raid Points, which then trade to Passes and sell in the town.

Of course, these passes in no way should be blindly profitable for some just spam instances all day long. The price for each instance should be adjusted so it would require to think if I should try to go the instance one more time or maybe I will just lose the adena by doing so.

Recommended prices:
  • Hard Freya Pass - 15 field raids
  • Normal Freya Pass - 7 field raids
  • Tezza  Pass - 6 field raids
  • Hard Zaken Pass - 5 field raids

On a separate note, I would like to raise a suggestion which may be met with instant rejection
- Create a instance pass which would reduce a required number of party member to enter instance.

F.e. Tezza requires 9 ppl to enter. But this pass, when held by a party leader, would allow to enter the instance with just 5 ppl

This would create an opportunity for end-game players to try instances on their own, not limited to maximum machine limit as I would gladly try to kill Tezza/Normal Freya/Tiat just on my own.

Without a doubt this should be highly unprofitable and only focused to end-game players. Let's say I want to go tezza with my 5 chars - first I spend 50 field raids equivalent Raid Points just to enter, then after kill, I would need to spend 50 + (5*6) equivalent of Raid Points just to try again. This is highly unprofitable as Tezza does not drop that many items.

So this last suggestion is targeted rather not in new players who wants to gear up, but to old-farm-focused players who wants a challenge in building their most-op-farm-char.