Author Topic: Please reconsider the client-per-PC limit  (Read 141 times)

Offline guilerspark

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Please reconsider the client-per-PC limit
« on: September 26, 2025, 11:28:40 PM »
Hi GM team,

I check the server from time to time, but I usually stop because of the Max Clients per PC = 5 rule.

Lineage 2 was designed around full parties and clans. On modern private servers with smaller populations, this cap makes a lot of PvE content hard to access unless many people are online at the same time. For example, with a higher or no cap, two coordinated players could run two full parties each and handle content like Blessed Zaken, then drop to the DPS party when the boss opens. With the current cap you need around eight people, which is rare.

I do not see how a global cap improves balance outside Olympiad. Allowing more multibox keeps the world active with shops, crafting, raids and lets small groups experience the game.

Suggestion:

  • Remove or significantly raise the client-per-PC limit for open world and PvE.
  • Keep Olympiad restricted to a maximum of two clients per IP or HWID to prevent point farming.
  • If needed, keep stricter caps only for automated events like TvT or CTF.

Is this change possible? If the cap exists for anti-bot or technical reasons, could you share the rationale and consider a test with a higher threshold, such as 10 to 12 clients per PC, or unlimited outside Olympiad and events?

Thanks for reading. I would join if multiboxing were less restricted.
« Last Edit: September 26, 2025, 11:35:12 PM by guilerspark »

Offline Maximus

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Re: Please reconsider the client-per-PC limit
« Reply #1 on: September 28, 2025, 12:39:54 PM »
Hello,

I see all other servers have 1 client / PC and not 5, what you say will allow feed, raid farming with 10 boxes etc.. the max clients here should be 1-2 and not 5 as it is now...

Offline guilerspark

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Re: Please reconsider the client-per-PC limit
« Reply #2 on: October 13, 2025, 04:32:53 AM »
Hello,

I see all other servers have 1 client / PC and not 5, what you say will allow feed, raid farming with 10 boxes etc.. the max clients here should be 1-2 and not 5 as it is now...

I understand your concern about raid farming and 'feed'. My point comes from the reality of a low-population server, which is very different from the game's original design.

The core issue is that content like Blessed Zaken, Freya, or even simpler raids require a full party. With a small player base, it's often impossible to find 8+ people online and willing to do the same content at the same time. The current cap of 5 helps, but it doesn't solve the problem for the hardest content.

You see allowing more clients as a way for one player to 'farm everything'. I see it as the only way for small groups of players to experience the full game.

Let's compare two scenarios for a server with 30 people online:

With a strict client limit (1-2):

The world feels empty. No buffs in town, no shops, no crafters.

Forming a raid party is a logistical nightmare. Most epic content is inaccessible.

Result: Players get bored and leave because they can't progress. The population stagnates or drops.

With a more flexible PvE limit (e.g., 8-10):

Two or three coordinated players can form a full party and tackle raids like Freya, as you mentioned. The content is being done.

Towns have buffers and shops because players can maintain them.

The world feels alive and active, which is more likely to attract and retain new players.

Regarding 'feed' and 'raid farming': This is a valid concern, but it's a trade-off. Is it better for a raid to be killed by a dedicated player using a full party of their own boxes, or for it to never be killed at all because the required number of real people is never online? An active server, even if sustained by multiboxing, is healthier than a dead one.

My suggestion isn't to remove all limits, but to apply them in a way that makes sense for a modern private server:

Keep the current cap for simplicity, or consider a slight increase for open world PvE.

The key is to recognize that on a low-pop server, a player with multiple clients isn't just 'farming'?they are simulating the active community that the server lacks. They are the ones keeping the economy and the core gameplay loop alive.

What you see as a problem ('feed' and solo raid farming), many of us see as the solution to the problem of a dead world.

Offline Scypfer

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Re: Please reconsider the client-per-PC limit
« Reply #3 on: October 13, 2025, 09:22:59 AM »
Hello, as Max said in an earlier post, this limitation will not be lifted, but on the contrary, it may be set to a maximum of 1-2 boxes per ip/hwid. Let me explain why, from our point of view.
 A few players, not many, just a few, sometimes there are also friends , go to rb's and in 2-3 players with many boxes manage to farm rb's. If you look at the top of the server for killing rb's you will see players who have killed thousands of rb's, and this is clearly that they only succeeded with many of their boxes and not in party's with random drop. These players, among whom I am convinced that you are, do nothing but farm rb's in a very short time, then flood the server economy with the items farmed from those rb's (and not just from rb's, but from normal farming, where you farm the same with many boxes). For this reason the market is going down. This would be one of the negative things that happens when you farm only 2-3 players with 5 boxes, and you have control of many items in this way. If there were a limit on boxes, you would certainly not have so much control over the items that are farmed in the team, and in this way other players would leave the cities to join different parties to acquire the items needed by each one.
You say that if there were more boxes per ip/hwid players will be attracted to the community, totally false. When a player enters the server and sees that there are many boxes/players but they do nothing, he definitely asks himself if that server is dead or not. This game is about uniting players with each other, and farming rb's or other things in parties is what does, unites players. You and 1-2 other friends of yours if you always go alone to farm each with many boxes, I'm convinced that you don't need other players in your parties, because nah... you wouldn't want someone unknown to take your drop. You also refer to shops and buffers. Go to Giran and you will see that it is full of player shops(offline shops), and there are also a lot of buffers (Offline buffers). About the feed on Oly, what can I say? You create clans in which at least 30% of the boxes are yours, and when necessary, you enter with those boxes that you don't use too often to win a hero in that class and normally you give the points between yourselves, to form fake heroes.
In conclusion, what you want, will not be put into practice, even if you have exposed your point of view that only benefits a small group of players, but in general it ruins the team game, even the olympiad. Have a great week!

Offline guilerspark

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Re: Please reconsider the client-per-PC limit
« Reply #4 on: October 21, 2025, 08:55:23 AM »
Hello again,
First of all, sorry for the time it took me to answer.
Secondly, thank you for the reply. I see that the decision is final, and I respect that. I'm not writing to insist on the change, but just to offer some final clarifications since I feel my intentions were misunderstood.

You mentioned that I am probably part of a small group that farms raids. I want to be clear: I'm not currently playing, and to be honest, I haven't seriously played on any L2 server for over 5 years, precisely because most servers don't last. My suggestion came from the perspective of a solo, dedicated player.
Of course, if I started playing on a stable server, I would naturally try to call my old friends to join me. I don't know if they would come or stay, but the initial experience would still be as a solo player.

When I do play, I am extremely dedicated. I easily create 20, 30, or even more characters (the last server I played on many years ago, I had 100+), all with subclasses, noblesse, and good equipment. But you have to imagine the immense effort this requires. It starts with one or two main characters, trying to get help from the community (because we all know how hard it is), and slowly improving them to get AIO, Poles, and good gear in general. I'm talking about weeks or months of work.

If I spend so much time building 10 well-equipped characters, it's natural that I would get the advantages of that work. For example, if I can use those 10 characters to form a party and do Freya, I would be using each character's weekly entry limit. To succeed, I would need the coordination, the time, and the gear to actually defeat the boss with just my own party. It's a reward for the dedication, not an unfair exploit.

About the market and items: I believe that even if items are farmed by multiboxers and sold, it's better for the server. It gives players a choice. Let's take a Dynasty Set (lvl2) as an example. We all know the effort to get one. If it's on the market, a player has two options: they can do the quest themselves, OR they can farm something else (like codexes or masteries), earn adena, and buy it. If the item isn't on the market, the player is forced to do the quest. Having the option to buy or farm is always better than being forced into only one path.

About Olympiad: I agreed with you. I know it's easy to abuse, which is why I suggested a specific limit for it. I never wanted unlimited Oly.

I did not make my suggestion to be rude. I made it because your server is one of the few stable ones. I thought my idea could help attract other dedicated players.

I understand and accept your decision. However, regarding your conclusion that my point of view "only benefits a small group of players" and "ruins the team game," I have to disagree. My perspective comes from trying to solve the problem of low population, to allow dedicated players to experience the game fully, and to create a more active economy. It's about adapting to reality, not ruining the ideal.

I just wanted to explain that my point of view was about finding a way to enjoy the full game through dedication, not about controlling the market or harming the community.

If you would like me to explain this better, I am available to hop on Discord and have a friendly conversation.
Thanks for your time and for maintaining the server. Have a great week.