Hello again,
First of all, sorry for the time it took me to answer.
Secondly, thank you for the reply. I see that the decision is final, and I respect that. I'm not writing to insist on the change, but just to offer some final clarifications since I feel my intentions were misunderstood.
You mentioned that I am probably part of a small group that farms raids. I want to be clear: I'm not currently playing, and to be honest, I haven't seriously played on any L2 server for over 5 years, precisely because most servers don't last. My suggestion came from the perspective of a solo, dedicated player.
Of course, if I started playing on a stable server, I would naturally try to call my old friends to join me. I don't know if they would come or stay, but the initial experience would still be as a solo player.
When I do play, I am extremely dedicated. I easily create 20, 30, or even more characters (the last server I played on many years ago, I had 100+), all with subclasses, noblesse, and good equipment. But you have to imagine the immense effort this requires. It starts with one or two main characters, trying to get help from the community (because we all know how hard it is), and slowly improving them to get AIO, Poles, and good gear in general. I'm talking about weeks or months of work.
If I spend so much time building 10 well-equipped characters, it's natural that I would get the advantages of that work. For example, if I can use those 10 characters to form a party and do Freya, I would be using each character's weekly entry limit. To succeed, I would need the coordination, the time, and the gear to actually defeat the boss with just my own party. It's a reward for the dedication, not an unfair exploit.
About the market and items: I believe that even if items are farmed by multiboxers and sold, it's better for the server. It gives players a choice. Let's take a Dynasty Set (lvl2) as an example. We all know the effort to get one. If it's on the market, a player has two options: they can do the quest themselves, OR they can farm something else (like codexes or masteries), earn adena, and buy it. If the item isn't on the market, the player is forced to do the quest. Having the option to buy or farm is always better than being forced into only one path.
About Olympiad: I agreed with you. I know it's easy to abuse, which is why I suggested a specific limit for it. I never wanted unlimited Oly.
I did not make my suggestion to be rude. I made it because your server is one of the few stable ones. I thought my idea could help attract other dedicated players.
I understand and accept your decision. However, regarding your conclusion that my point of view "only benefits a small group of players" and "ruins the team game," I have to disagree. My perspective comes from trying to solve the problem of low population, to allow dedicated players to experience the game fully, and to create a more active economy. It's about adapting to reality, not ruining the ideal.
I just wanted to explain that my point of view was about finding a way to enjoy the full game through dedication, not about controlling the market or harming the community.
If you would like me to explain this better, I am available to hop on Discord and have a friendly conversation.
Thanks for your time and for maintaining the server. Have a great week.