Come on, the usual complaints, without any self-criticism. Here are some positive criticism, so that they can improve.
Complaint 1 - GM a Party xxx uses Adrenalin. Pure speculation, based on the poor gameplay of most ppls. It's easier to complain about Adrenalin than to try to improve gameplay. You create random partys, without any sense of strengthening, and you think you're going to kill experienced players. My suggestion, organize yourselves in fixed partys, think that some classes strengthen others. Ex: CP Mage Cancel Stick - Focus on survival, main assist + cancel. Ideal setup: 2 self-combining HKs, 2 healers, 1 SH, 1 Necro, 4 Cancel mages. No Archer party can stay alive. Cp Duelist - Focus on AOE Damage - 2 SK + 1 Judi, 2 Healers, 4 Duelists. The same goes for Doombrigers/GK/Titan, but the damage is individual and harder to scale. Forget daggers in mass pvp. Dagger is not a mass pvp class! The whole setup is based on Combo. SOS + Appetite!
Complaint 2 - Archers are too strong. No, they're not. The perception that they are strong is because you play randomly and we try to organize ourselves. My CP is always combo with SOS+xxx, and you play it anyway.
However, I have to say that most players on the server don't even do the BASIC gameplay. The basics are organizing cps with healers and DDs that boost each other. All DDs hitting the same target. Understand what Berzerk buff is for, not all classes should be zerk (Holy shit, why the hell do your tankers use Berzerk, our archers deal 2k damage, because your tankers are poorly buffed). Partys need to be together, it's no use putting 9 ppls and each one trying to do solo pvp, that's what most of you do.
Clans/Cps should be organized based on CP leaders. Define CP leaders and make your players play for the clan/party and not with the crap class that each one wants to play.