Author Topic: Why doesn't the gm fix the lethal?  (Read 5788 times)

Offline washingpole

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Why doesn't the gm fix the lethal?
« on: September 01, 2020, 05:26:03 PM »
I got five lethals from human daggers, four in less than two hours. Maximus nerfed the ghost hunter and did adventurers' lethal op? When I asked for fix the dreadnoughts' stun I didn't received any answer.

Offline Tyrake

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Re: Why doesn't the gm fix the lethal?
« Reply #1 on: September 02, 2020, 11:15:59 PM »
because this is Maximus. You can report and he wont fix anything.. gl :)

Offline Maximus

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Re: Why doesn't the gm fix the lethal?
« Reply #2 on: September 03, 2020, 10:21:18 AM »
you are wrong, I fixed a ton of stuff but over 50% are bad reports that consume a lot of my time or player want his class to be stronger.. I never decreased dagger classes, each server emulator pack has his own calculation, all differ, if you were used playing l2jserver there are big differences, I try my best to make all ppl happy, but this is L2, it was never constructed as pvp but as party vs party.

Offline xxConan

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Re: Why doesn't the gm fix the lethal?
« Reply #3 on: September 03, 2020, 10:57:49 AM »
+1 max

Offline washingpole

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Re: Why doesn't the gm fix the lethal?
« Reply #4 on: September 09, 2020, 02:22:00 AM »
you are wrong, I fixed a ton of stuff but over 50% are bad reports that consume a lot of my time or player want his class to be stronger.. I never decreased dagger classes, each server emulator pack has his own calculation, all differ, if you were used playing l2jserver there are big differences, I try my best to make all ppl happy, but this is L2, it was never constructed as pvp but as party vs party.

Try to compare the chance of success of some skills like Fear (almost 100%), Silence, Lethal, etc., with those of Dreadnought, for example. Dreadnought is useless, not even to help the party in mass pvp with his stun. My first char was dreadnought because I love this class more than any other, but unfortunately it's no use for mass pvp. And even after I have fully equipped it, i see he's no good. Wizards have their skills with a high chance of success, and so do daggers. Not about player, but the skills that doens't work.
« Last Edit: September 09, 2020, 02:31:02 AM by washingpole »

Offline Gaia

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Re: Why doesn't the gm fix the lethal?
« Reply #5 on: September 19, 2020, 09:39:40 AM »
I got five lethals from human daggers, four in less than two hours.

Your starting argument is flawed. You can not define a skill not working/working better or worse by 4 lethals that you got from adventurers in less then two hours. The lethal chance as far as i`ve known is 1%. For you to make that statement you need to properly test the skill with a percentage ratio. That means, you give 50/100/200 hits and determine the chance by class in comparison. Unfortunately most just see a few dozen hits and they`ve made up their mind.