Author Topic: Skill Fear n?o funciona  (Read 4513 times)

Offline fakemagic

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Skill Fear n?o funciona
« on: February 01, 2021, 03:53:28 AM »
Boa noite,

A Skill FEAR n?o funciona. Tanto em mobs, quanto em pvp.

Offline mirella

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Re: Skill Fear n?o funciona
« Reply #1 on: February 01, 2021, 07:43:55 PM »
I dont know how to say this, but if you nerf one skill, that saves the mage, in benefit of pvp, you are giving more chances to, close combat class win pvp against mages.

Dagger is 3~4 hits, mage down
DB is 4 skills mage down
GK, duelist is the same


so, why i will play with mage? to be only one more target?


Really, revisit the chance of skill fear, because the skill doesnt work even in mobs.

Offline magicex

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Re: Skill Fear n?o funciona
« Reply #2 on: February 05, 2021, 08:03:55 AM »
revisit AND adjustment really required...

The +30 Cost Fear makes no significant difference to +30 chance in duration (which is supposed to be THE purpose of the cost enchant, aprox. 5 sec vs 9-10 sec).

I don't say that it should be adjusted to a fully functioning, basic 60+ second, that would be absurd, but when the chance fear lands so badly, frankly the cost one makes literally no sense.

Same with other curses (like Vampiris Mist), which also has major issues (chance to succeed = 0%) and the damage is less than 1/8 what is supposed to be. (it works perfectly on mobs, but not on players, which is kinda makes me wonder...)

Mirella is right: a mage at this moment is no more than just one more target..

Offline xxConan

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Re: Skill Fear n?o funciona
« Reply #3 on: February 05, 2021, 09:37:55 AM »
not really , mages are really strong on this server

Offline mirella

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Re: Skill Fear n?o funciona
« Reply #4 on: February 05, 2021, 07:14:54 PM »
Why? did you die for a mage?

mage is stronger in some bosses because the boss's pdef are bigger than mdef, simply because of that. the combated titan is doing less damage than the mage, precisely due to pdef and medef.
now let's see player vs player,
mage pdef 3.5k ~ 4.5k
fighter patk 2.5k (tanker) ~ 6.5k + (duelist, gk, titan) not counting archers, db, etc ... if the mage fails to hit the dbuffs he won't be alive for more than 4 hits. no matter how much the matack varies between 14k ~ 21k the magician doesn?t have enough hp to take more than 4, 5 hits ...

debuffs exist for a reason: slow the target, paralize the target, removes buffs, weaker the target all this is to give a chance for the mage kill your opponent.